Thursday, March 10, 2011

SMART PHONE APP PERSONAS

SMART PHONE APP STRUCTURE/PAGES SKETCHES

























Sketches of app structure, from splash logo page, to 2 options of navigation: 1. You Are Here locator (first press of button into app), shows you where you are and what art is around you within a local parameter; 2. Search by name (e.g., specific piece of art, or artist) or by category. The latter is available through icons located at the top-lefthand-side of the screen, and stay with you in that location (even if tilted, they remain, but tilt to conform to portrait justification), unless you have chosen your location -of which you will only see a full map and name of app at top/side.

Smart Phone App: Logo and Icon Thumbnails

































































Thumbnails so far...eyeglass logo (Illustrator-made graphic) prelim, and map icons.

Wednesday, March 9, 2011

Week 8 Reading

In this wrap up chapter, Krug asks us to think about our own experience: the sites you enjoy using. Is it because they're “flashy,” or because they have content you want or need?

'Never say never' is a quaint thing to hear with regards to site design. But the explanation is better. It's reassuring to be told that almost any design idea—no matter how appallingly bad—can be made usable in the right circumstances, with enough effort. The flipside (also good to be reminded) is that almost any good design idea can be made unusable, by messing up the details of the implementation.


Rule of thumb: stay professional and attractive, but avoid flashy and what you may think is engaging –you’ll just end up either annoying or confusing your client from their task at hand. The only engagement you want to provide in a site is enough tools to assist in the goal and gain just enough information as needed so as not to distract or intimidate.

I will miss these mantras. The ending was sort of anti-climactic, but I guess it should read more like an instruction manual than a narrative. And it was odd to read such a short book over such a long period of time, but I appreciated the slow digestion.

All the theories and rules of application in the world is only matched with the tools to implement them. 

How do you get into Juilliard? Practice, practice, practice…

Thursday, March 3, 2011

Application Definition Statement: "iSpyArt"

"iSpyArt"

Specs:
iPhone App/Interface
Portrait orientation, 320 x 420 ppi

The primary task of this waypoint application is to operate as a locator and report hub for art in public spaces. The interface will primarily rely in a dynamic GPS mapped interface, that tells you how to locate public art, and interactively shows you what the art looks like.

A visual as well as logistical example of this is the City of Seattle's Police Department crime mapper, which shows you, via various icons, what crimes have happened on a dynamic grid of the greater Seattle area. Unlike the City website, our app will allow for the icons to be clicked on, and openned, to view the destination and subject.

What our app will do, is act simultaneously as a compass to look up and locate various kinds of art in a public sphere (tagged categories will include "Mural", "Public Installation", "Sculpture", "Commissioned Graffiti", "Interactive Art", "Industrial Art", etc.), as well as a database to enter unmapped art via the public eye/hand. It is thus a growing crowdsource-dependent map. Like a Facebook group, people will be able to (within strict parameters and rules regarding appropriateness, legality, and quality), post newly created, found, or undocumented art in said categories, adding to the city grid database.

Once a piece is successfully entered into the system, it will be represented on the grid interface, and show you on a map and/or in steps how to locate it. (e.g., Mapquest, Google Maps)

Page elements:
  • Search Bar
  • "Search By Category"
  • Art Showcase (Images of Art/Location)
  • "Get Directions"
  • Dynamic Map/Icons
  • Step-by-step Directions
  • "Post Art"
  • Login
  • Post Interface





Job 1: Research and define the nature of your application concept.
            Device:
Screen Specifications, portrait and landscape, primary device orientation
What is the primary task?
What page elements need to exist to perform this task?
Main:
What elements need to be highlighted in order for the user to be able to perform the main task easily and efficiently?
What are secondary tasks that can be performed with the app>